A VR training application developed in Unity for Meta Quest 2 collabrating with Vancouver Commnity College, designed to teach sandblasting techniques and safety protocols in a dynamic, immersive environment. The simulation supports real-time instructor voice guidance and remote interaction, offering a safe and controlled setting for industrial skill development.
Team size: 7
My Role: VR developer(blasting room feature develoment), VFX artist(blasting gun shader effects, material change shaders, lighting and graphic optimization for stand alone device.
Engine: Unity 6
Device: Quest 2
Final diliverable: APK build for quest 2
Features:
- Lobby: Safety equipment check
- Machine Room: Machine safety knowledge
- Sandblasting Room: Hands on sandblasting practice with realtime feedback, realsitc visuals and sounds.
- Result page: Session overview based on industry standards for future improvements.
Role: game desgin, game development, blueprint, 3D modeling, VFX, lighting
Engine: Unreal5
Build Device: Quest2
Final drliverable: PC VR
Role:
- Ideation, concept design
- Storyline and script
- Visual concept
- Art asset creation for main character and the kitchen scene
Clean Up Crew is a game pitch supported by a fully developed Concept Design Document (CDD) with 80 hours game play.and an early prototype demonstrating its art style and core gameplay loop. The game puts players in control of an elite team tasked with restoring a city ravaged by superhero showdowns. Each mission challenges players to assess hazards, rescue civilians, and repair infrastructure under pressure. With escalating complexity and time-sensitive objectives, the game emphasizes strategic deployment, team coordination, and quick decision-making.
Team size: 5
My Role:
- All 3D assets for visual trailer all environment assets and props for prototype
- 3D visual concept trailer modeling and rendering (solo work)
- VR Prototype development (solo work)
- Game design and documentation
3D Visual concept rendered in Blender