Rita Chu  

3D artist
VR develper 







SandBlasting VR training HarvardXR  2025 nominated2025  Jan 12th-April 12th
VR Sandblasting Simulation

A VR training application developed in Unity for Meta Quest 2 collabrating with Vancouver Commnity College, designed to teach sandblasting techniques and safety protocols in a dynamic, immersive environment. The simulation supports real-time instructor voice guidance and remote interaction, offering a safe and controlled setting for industrial skill development. 

Team size: 7

My Role: VR developer(blasting room feature develoment), VFX artist(blasting gun shader effects, material change shaders, lighting and graphic optimization for stand alone device.

 Engine: Unity 6
 Device: Quest 2
 Final diliverable: APK build for quest 2

Features: 
- Lobby: Safety equipment check
- Machine Room: Machine safety knowledge 
- Sandblasting Room: Hands on sandblasting practice with realtime feedback, realsitc visuals and sounds.
- Result page:  Session overview based on industry standards for future improvements.
Retro Rider - VR Rhythm GamePersonal Game Project2023   April 15th-August 2
Retro rider is my personal game project that inspired by one of my favorite game genre-Rytnm games.  The idea of this game is to make users to step into a neon-drenched synth-wave city where you're not just riding—you're on a mission. In Retro Rider, players cruise through a retro-futuristic skyline, blasting ghosts to the beat in an immersive rhythm shooter built for VR. With custom shaders, stylized particles, and a chill-yet-intense arcade vibe, the game delivers simple controls, fast reflex gameplay, and unforgettable views. 

Role: game desgin, game development, blueprint, 3D modeling, VFX, lighting 

Engine: Unreal5
Build Device: Quest2
Final drliverable: PC VR


难堪nankanPersonal game project2024 Oct
难堪nankan is a compact psychological horror game featuring handcrafted models, textures, and shaders. Players uncover an intriguing narrative by solving puzzles using a unique camera mechanic. Guided by a charming steward character, they navigate through unsettling scenarios, blending atmospheric tension with interactive storytelling.



Role: 
- Ideation, concept design
- Storyline and script
- Visual concept
- Art asset creation for main character and the kitchen scene
CleanUpCrewVR game prototype and concept2024 Oct

Clean Up Crew is a game pitch supported by a fully developed Concept Design Document (CDD) with 80 hours game play.and an early prototype demonstrating its art style and core gameplay loop. The game puts players in control of an elite team tasked with restoring a city ravaged by superhero showdowns. Each mission challenges players to assess hazards, rescue civilians, and repair infrastructure under pressure. With escalating complexity and time-sensitive objectives, the game emphasizes strategic deployment, team coordination, and quick decision-making.

Team size: 5
My Role:  

    - All 3D assets for visual trailer all environment assets and props          for    prototype 

    - 3D visual concept trailer modeling and rendering (solo work)

   -  VR Prototype development (solo work)

   - Game design and documentation








3D Visual concept rendered in Blender
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